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BGA Reports
Our BGA Reports offer in-depth qualitative insights into the blockchain gaming industry, capturing the latest trends, challenges, and opportunities through expert analysis and comprehensive data. These reports provide valuable perspectives for professionals seeking to understand the evolving ecosystem and make informed decisions.
BGA Reports
Get your hands on the latest BGA 2025 State of the Industry Report
Now in its fifth year, the BGA State of the Industry Report presents data collected from an online survey to provide a viewpoint of the current state and trajectory of the blockchain gaming industry from the perspective of its professionals. It highlights the challenges, opportunities, and trends in the ecosystem heading into 2026.
BGA Report
Stablecoins & Gaming
From in-game economies to treasury strategies, stablecoins are quietly becoming the backbone of gaming. This new report dives into how they're used, what founders need to know, and where the next wave of innovation is headed.
Whether you're a studio, investor, or builder, this is your cheat sheet to the future of game finance.
Whether you're a studio, investor, or builder, this is your cheat sheet to the future of game finance.
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Why Publishers Fear Speculative Tokens — and How Stablecoins Can Fix It
Part 1 of the “Stablecoins in Gaming” series by the Blockchain Game Alliance The Most
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Lessons from Roblox and Fortnite on “Token-Light” Monetization
Roblox and Fortnite operate two of the most powerful digital economies in the world.Both are
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Stablecoins and Secondary Markets: Transforming Gaming’s Black Markets into Monetized Ecosystems
The gaming industry has long battled an inherent challenge: the vast, valuable secondary trade of
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BGA Report
2026 Regulatory Landscape
The launch of this Global Regulatory Framework for Blockchain Gaming: 2026 Report comes at a pivotal moment for our industry. Across the globe, we are witnessing regulators grappling with a rapidly evolving ecosystem where digital game assets are no longer confined to the boundaries of entertainment, they intersect with financial markets, data privacy, consumer protection, and increasingly, artificial intelligence.
This report treats blockchain gaming as a regulatory stress test for the digital economy. Rather than analysing games as products, it examines them as systems: systems where ownership is tokenised, value moves on-chain, participation is global by default, and rules are increasingly automated. The objective is not to advocate for a particular regulatory outcome, but to understand how different legal systems are responding to the same underlying challenges.
This report treats blockchain gaming as a regulatory stress test for the digital economy. Rather than analysing games as products, it examines them as systems: systems where ownership is tokenised, value moves on-chain, participation is global by default, and rules are increasingly automated. The objective is not to advocate for a particular regulatory outcome, but to understand how different legal systems are responding to the same underlying challenges.